Fallout 4 VR is such a massive experience that VRFocus could go on writing for hours. What you want to know is, is it worth investing your time in? That’s an easy yes. What Bethesda has done with Fallout 4 VR is create the ultimate Fallout experience. Yes you may have preferred Fallout 3 but this is the version you’ve got in VR, and it’s a stunner. If you have HTC Vive then you need this, just bear in mind that it might be 2018 before you take the headset off.
Fallout 4 VR is really tough to come to a consensus on. On one hand, the original is truly a great game on its own, there is no doubt about it. On the other hand, the VR implementation throughout the game seems to be less than what most players have become accustomed to.
The game had a few bugs, nothing gamebreaking, when launched. But It was expected, given that nothing as big as FO4VR had ever been made on PC-VR.
And this is my main praise for this game. Together with SkyrimVR, they make all other VR games look like tech demos.
I have my VIVE for 3 years and these are the only real games I come back to replay every 6 months or so.
I repeat, so far there is NOTHING as large, grand and still beautifull to look at, as FO4VR and SkyrimVR. I'm more of a fallout player.
IF you have VR and enjoy open world games, you MUST play FO4VR.
Dont let poorly made reviews of "jittery" or "bad graphics" discourage you. Some people were comparing this games graphics with the pancake version.
This game is, as of 2021, one of the only real VR huge games.
The others are all party games like saber blade.
AND on 2021 your hardware most probably will handle the game WAY better than when it launched and a GTX1070 was one of the best available.
I'm signing off to play again.
ps: No bethesda fanboy here. I hate Fo76! Game was;. aff.. no fanboy here.
You have to work about 10 hours to mod and add DLC if you're a noob like me. It's worth it, because there's nothing like this and skyrim VR anywhere, but dear lord does bethesda not deserve our money
While unsurprisingly riddled with bugs at launch, and with other aspects just missing (DLC and scopes, as an example), the community steps in to make this incredible game one of the best titles on the VR platform. Delivering nearly 80 hours of gameplay, even without addons, it’s easily the largest and most compelling reason to own a VR HMD.
Fallout 4 VR is not exactly the perfect vr game, but it is so cool to go through radioactive ruins while disintegrating Super Mutants with your Laser Musket. There are many comfortable VR options which is great, though the game also struggles with some bugs.
Another highly compromised VR remaster, that offers one of the best open world experiences so far and yet still manages to feel deeply flawed as it does so.
At first glance Fallout VR impresses with its huge scale and sheer mass, and it does very well in the action/ shooting/ movement field, but it never manages to captivate a seasoned VR user due to its lack of actual virtual reality gameplay implementations and unintuitive and uncomfortable Pip-Boy controls. A game aspiring to lead the VR-gaming sector should be made for VR from the scratch.
It's not perfect, but considering the market and competition it's close enough not to matter right now. If I'm honest I wasn't sure at first, compared to games built for VR from the start it's interaction isn't great, gun play is a little weak, it had all sorts of scaling issue and blurriness (fixed by a beta update).
But then I actually got stuck in, not to emerge until 5 hours later, busting for the loo, legs aching, face sweating, blinking back into a completely dark room. Night had fallen while I was lost in another world. I had quite simply been magically whisked off to another reality for that period of time. The interface awkwardness melted away and I was left if a beautiful, blasted, living world packed with detail and wonder on a scale that after a year of owning VR I've never even come close to.
Add to that the fact mods are working right away, despite not being advertised as such, and we've got a true masterpiece right here. Just do yourself a favour and install the silent protagonist mod to get rid of that voice which isn't yours piping up and saying stupid things. Other than that it works great on my 1060. This should be an automatic purchase for anyone with VR, it's what we need to badly in the VR market. Buy it!
****'s in 3D, but it's not really a VR game as theres no VR interaction with the world. They have simply remapped the controls to the wireless control pads. You can't pick anything up or "touch" anything, it's all button presses like the flat version. The result is very clunky controls when a proper VR game should feel natural.
Give it a miss unless they completely re-work the controls. Or more likely, someone makes a mod to improve it.
The storytelling, game mechanics, and RPG elements have honestly all been dumbed down as much as possible to make this virtually a very long FPS game. The story is too similar to 3's except with NV's initial wandering and a third act that feels like a very long epilogue. Dialogue is absolute garbage with every conversation being (More Info/Lore), (Yes), (Sarcastic Yes), and (No). Of course, "No" actually means "I'll come back later" and all dialogue choices eventually lead to the same conclusion. There is no room for real role playing, speech checks are all solved by Charisma, and your dialogue choices seem to only really affect your companion's opinion of you.
Skills has been removed and everything is crammed into perks now. Perk upgrades beyond the first have excessive level requirements, essentially punishing you for not playing a jack-of-all-trades character. In my opinion this is even worse than Skyrim's Mary Sue syndrome because there were several times I leveled up and I just sat on the perk point until I was allowed to upgrade the skill I wanted to use. Some perks don't even make sense from a VR perspective (how do I know when I'm hip firing or standing still?) and many are so niche that they seem like a joke (Lead Belly, Solar Powered, V.A.N.S., Robotics Expert, Mister Sandman to name a few).
Equipment customization appears deep at first look but it's all just vertical progression gated by perks. Higher level upgrades require rarer materials of course, but like mentioned previously the grindy nature of the perk system means you might never max out a weapon's upgrades. Almost all weapon upgrades are strictly better than their previous iterations and bigger guns always do bigger damage. Good weapons are very rare to find because almost all human enemies drop unusable garbage Pipe weapons and legendary enemies were still dropping unique rolling pins & walking canes for me during the last mission. Legendary enemies throw off the balance of the random encounters and vary wildly in strength; A legendary bloatfly will explode like any regular one but a legendary BoS soldier will turn you into Swiss cheese (while having a second health bar and dropping a vanilla laser rifle).
Well that's most of the core game's problems so let's get into the mess that is the VR edition: VATS ****, damage feedback ****, and power armor combat ****. Aiming is already difficult in VR since you're aiming with your actual hands and Bethesda put no thought into any kind of aim assistance with VATS. VATS is very difficult to aim and likes to pop around seemingly randomly; l I would usually just give up and take the shot as long as the accuracy wasn't 0%. I understand wanting to keep the HUD minimal for immersion but some kind of damage feedback is necessary. I died several times because someone was beating me in the back of the head while I was fighting someone else in the opposite direction and didn't notice. The lower portion of the HUD that shows HP, AP, and your compass is also too low to look at casually so it wasn't much help during firefights to gauge how fast I was dying. Combat in power armor also has severely reduced feedback; I understand that having a deathclaw throw someone in armor in VR would be a huge mistake, but you also can't just dim the HUD and freeze movement for few seconds to replace that. Some extra audio and HUD cues would really have gone a long way but this seems like another case of Bethesda laziness. Lastly, I'm sure the actual game looks good, but in VR everything looks like mud. I had to crank up supersampling to 2.0 just to make out proper silhouettes of people in the environment.
Fallout 4 is a constant stream of mediocrity, a barely not boring slog through yet another brown & gray wasteland. This is by far my least favorite of the three FPS Fallout games and is brought down even more by its VR problems. The thing that disgusts me the most about this game is how I still sort of want to play it. Fallout 4 isn't a tech demo or a 20 dollar, 2 hour "experience", but a fully fleshed-out actual video game. I got this for free with my Vive so I don't regret playing it too much but I can in no way recommend anyone spending any amount of money on it. Bethesda has butchered Fallout to a new low once again; this lazy turd is like a tedious and unfunny Saints Row version of Fallout, a caricature of a caricature that has completely lost its way.
SummaryFallout 4, the legendary post-apocalyptic adventure from Bethesda Game Studios and winner of more than 200 'Best Of' awards, including the DICE and BAFTA Game of the Year, finally comes in its entirety to VR. Fallout 4 VR includes the complete core game with all-new combat, crafting, and building systems fully reimagined for virtual real...